React-Native plugin compatible version of goSellSDK library for both Android and iOS that fully covers payment/authorization/card saving/card tokenization process inside your Android application. Original SDKS
npm install tap-checkout-sdk-react-native- React-Native (https://github.com/Tap-Payments/gosellSDK-ReactNative)
- Android (https://github.com/Tap-Payments/goSellSDK-Android)
- AndroidX (https://github.com/Tap-Payments/goSellSDK-AndroidX)
- iOS (https://github.com/Tap-Payments/goSellSDK-ios)
---
1. Requirements
2. Installation
1. Install goSellSDK using npm
3. Usage
1. Configure Your App
2. Configure SDK Session
3. Transaction Modes
4. Customer
5. Use Tap Pay Button
6. Start Payment
7. Handle SDK Result
8. Apple Pay Setup
4. Common Issues
---
To use the SDK the following requirements must be met:
1. Visual Studio - InteliJ Idea
2. react: 16.13.1 or newer
3. react-native: 0.63.3 or newer
4. iOS 11 or later
5. XCode 12 or later
---
npm install
`
Install goSellSdkReactNative package
`
npm i tap-checkout-sdk-react-native@1.0.13
`$3
`
cd ios
pod install
pod update
`$3
1. Make sure to set minimum version to 21 in gradle
2. Add multiDexEnabled true build gradle of app in android
3. Make sure to support JDK 8---
Configure your app
Create
sdkConfigurations.js file to set the configurations.goSellSDK should be set up. To set it up, add the following lines of code inside sdkConfigurations.js in your project.
Import RNGoSell from tap-checkout-sdk-react-native package.
` javascript
import RNGoSell from 'tap-checkout-sdk-react-native';
const {
Languages,
PaymentTypes,
AllowedCadTypes,
TrxMode,
SDKMode
}= RNGoSell.goSellSDKModels;
`Set app credentials using your bundle / package ID and your sandbox and production keys generated by
TAP Payments as the below
` javascript
const appCredentials = {
production_secrete_key: (Platform.OS == 'ios') ? 'iOS-Live-KEY' : 'Android-Live-KEY',
language: Languages.EN,
sandbox_secrete_key: (Platform.OS == 'ios') ? 'iOS-SANDBOX-KEY' : 'Android-SANDBOX-KEY',
bundleID: (Platform.OS == 'ios') ? 'iOS-PACKAGE-NAME' : 'ANDROIID-PACKAGE-NAME',
}
`---
###### Transaction Currency
` javascript
const transactionCurrency = 'kwd';
`
###### Shipping
` javascript
const shipping = [
{
name: 'shipping 1',
description: 'shiping description 1',
amount: 100.0,
},
];
`
###### Payment Items
` javascript
const paymentitems = [
{
amount_per_unit: 1,
description: 'Item 1 Apple',
discount: {
type: 'F',
value: 10,
maximum_fee: 10,
minimum_fee: 1,
},
name: 'item1',
quantity: {
value: 1,
},
taxes: [
{
name: 'tax1',
description: 'tax describtion',
amount: {
type: 'F',
value: 10,
maximum_fee: 10,
minimum_fee: 1,
},
},
],
total_amount: 100,
},
];
`
###### Taxes
` javascript
const taxes = [
{
name: 'tax1',
description: 'tax describtion',
amount: { type: 'F', value: 10.0, maximum_fee: 10.0, minimum_fee: 1.0 },
},
{
name: 'tax1',
description: 'tax describtion',
amount: { type: 'F', value: 10.0, maximum_fee: 10.0, minimum_fee: 1.0 },
},
];
` ###### Customer
- New Customer (First time to pay using goSell SDK)
` javascript
const customer = {
isdNumber: '965',
number: '00000000',
customerId: '',
first_name: 'test',
middle_name: 'test',
last_name: 'test',
email: 'test@test.com',
};
`
> After the first transaction success, you receive the customerId in the response. Save it to be used in the next transaction.
- Existed Customer (paid before using goSell SDK)
You need to set the customerId only and you can see the customer saved cards if the user has.
` javascript
const customer = {
isdNumber: '965',
number: '00000000',
customerId: 'cus_smdnd3346nd3dks3jd9drd7d',
first_name: '',
middle_name: '',
last_name: '',
email: '',
};
`> Please note that goSell SDK using the customerId only if it's not Empty ('').
###### Payment Reference
` javascript
const paymentReference = {
track: 'track',
payment: 'payment',
gateway: 'gateway',
acquirer: 'acquirer',
transaction: 'trans_910101',
order: 'order_262625',
gosellID: null,
};
`
###### Set the final confugurations to be set to goSellSdk
` javascript
const allConfigurations = {
appCredentials: appCredentials,
sessionParameters: {
paymentStatementDescriptor: 'paymentStatementDescriptor',
transactionCurrency: 'kwd',
isUserAllowedToSaveCard: true,
paymentType: PaymentTypes.ALL,
amount: '100',
shipping: shipping,
allowedCadTypes:AllowedCadTypes.ALL,
paymentitems: paymentitems,
paymenMetaData: { a: 'a meta', b: 'b meta' },
applePayMerchantID: 'applePayMerchantID',
authorizeAction: { timeInHours: 10, time: 10, type: 'CAPTURE' },
cardHolderName: 'Card Holder NAME',
editCardHolderName: false,
postURL: 'https://tap.company',
paymentDescription: 'paymentDescription',
destinations: 'null',
trxMode: TrxMode.PURCHASE,
taxes: taxes,
merchantID: '',
SDKMode: SDKMode.Sandbox,
customer: customer,
isRequires3DSecure: false,
receiptSettings: { id: null, email: false, sms: true },
allowsToSaveSameCardMoreThanOnce: false,
paymentReference: paymentReference,
},
};export default allConfigurations
`` javascript
trxMode: TransactionMode.PURCHASE
`
You can set the transaction mode into one of the following modes:
- Purchase
-
`TransactionMode.PURCHASE`
> Normal customer charge.
- Authorize
- `TransactionMode.AUTHORIZE_CAPTURE`
> Only authorization is happening. You should specify an action after successful authorization: either capture the amount or void the charge after specific period of time.
- Save Card
- `TransactionMode.SAVE_CARD`
> Use this mode to save the card of the customer with Tap and use it later.
- Tokenize Card
- `TransactionMode.TOKENIZE_CARD`
> Use this mode if you are willing to perform the charging/authorization manually. The purpose of this mode is only to collect and tokenize card information details of your customer if you don't have PCI compliance certificate but willing to process the payment manually using our services.---
` javascript
render() {
const statusbar =
Platform.OS == 'ios' ? (
) : (
);
const { statusNow } = this.state;
return (
{statusbar}
Status: {statusNow}
{this.state.result}
{Platform.OS == 'ios' ?
Start Payment
:
}
);
}
`
` javascript
const styles = StyleSheet.create({
safeAreaView: {
flex: 1,
backgroundColor: '#000',
},
container: {
flex: 1,
backgroundColor: '#F5FCFF',
},
statusbar: {
height: 20,
},
payButtonBg: {
alignItems: 'center',
color: '#25cf1f',
backgroundColor: '#25cf1f',
paddingVertical: 12,
paddingHorizontal: 25,
borderRadius: 25,
position: 'absolute',
bottom: 0,
width: '90%',
marginLeft: '6%',
marginRight: '10%',
},
payButtonText: {
color: '#FFF',
fontSize: 20,
},
bottom: {
flex: 1,
justifyContent: 'flex-end',
marginBottom: 36,
},
statusText: {
textAlign: 'center',
fontWeight: 'bold',
fontSize: 25,
},
resultText: {
textAlign: 'center',
fontSize: 15,
width: '90%',
marginLeft: '6%',
marginRight: '10%',
},
});
`
---
Start Payment- In your
App.js import RNGoSell from 'tap-checkout-sdk-react-native'
- Import sdkConfigurations from './sdkConfigurations'
- Call start payment from
#### Parameters- First parameter is the
sdkConfigurations dictionary
- Second parameter is integer value to set the termination timeout in milliseconds, the sdk will terminate the session after this time expire. Set 0 if you don't want to terminate the session and keep it terminated normally clicking on cancel button by the user
- Third parameter is the result callback, you can handle the required action on recieving the the result through this callback.
` javascript
import RNGoSell from 'tap-checkout-sdk-react-native';
import sdkConfigurations from './sdkConfigurations';
// startPayment(sdkConfigurations, terminationTimeoutInMilliseconds, this.handleResult)
// Set terminationTimeoutInMilliseconds to 0 to prevent termination the session automatically
RNGoSell.goSellSDK.startPayment(sdkConfigurations, 0, this.handleResult)
`
---
Handle SDK Result`javascript
handleResult(error, status) {
var myString = JSON.stringify(status);
console.log('status is ' + status.sdk_result);
console.log(myString);
var resultStr = String(status.sdk_result);
switch (resultStr) {
case 'SUCCESS':
this.handleSDKResult(status)
break
case 'FAILED':
this.handleSDKResult(status)
break
case "SDK_ERROR":
console.log('sdk error............');
console.log(status['sdk_error_code']);
console.log(status['sdk_error_message']);
console.log(status['sdk_error_description']);
console.log('sdk error............');
break
case "NOT_IMPLEMENTED":
break
}
}
handleSDKResult(result) {
console.log('trx_mode::::');
console.log(result['trx_mode'])
switch (result['trx_mode']) {
case "CHARGE":
console.log('Charge');
console.log(result);
this.printSDKResult(result);
break; case "AUTHORIZE":
this.printSDKResult(result);
break;
case "SAVE_CARD":
this.printSDKResult(result);
break;
case "TOKENIZE":
Object.keys(result).map((key) => {
console.log(
TOKENIZE \t${key}:\t\t\t${result[key]});
}) // responseID = tapSDKResult['token'];
break;
}
}
printSDKResult(result) {
if (!result) return
Object.keys(result).map((key) => {
console.log(
${result['trx_mode']}\t${key}:\t\t\t${result[key]});
})
}
`
---Follow the steps shared in the following link to setup apple pay:
https://github.com/Tap-Payments/goSellSDK-ios#apple-pay
---
Common Issues
#### iOS
1. Undefined symbol:
1. Undefined symbol: __swift_FORCE_LOAD_$_swiftWebKit
2. Undefined symbol: __swift_FORCE_LOAD_$_swiftUniformTypeIdentifiers
3. Undefined symbol: __swift_FORCE_LOAD_$_swiftCoreMIDI ###### Fix:
- Add
`$(SDKROOT)/usr/lib/swift` in Build Settings > Library Search Paths2. Event Config Error: error
!error-react
###### Fix:
1. In iOS Podfile, replace
`use_flipper!` with `use_flipper!({ 'Flipper-Folly' => '2.3.0' })`
2. Use command `pod deintegrate` then remove Podfile.lock
3. Use command `pod install` then `pod update``