Mesh replacement for THREE.Line
npm install threejs-meshlineTHREE.meshline code will work exactly the same, however, meshline.setVertices and meshline.vertices have been renamed to meshline.setPoints and meshline.points.
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Click examples above to view the code and the examples found at THREE.meshline will work with this fork.
npm install threejs-meshline
threejs-meshline is a replacement for THREE.Line, it allows you to create lines with varable widths. It is a fork of Jaume Sanchez Elias THREE.meshline as the repo no longer appears to be maintained.
- Supports BufferGeometry
- Extends THREE.BufferGeometry and can be used in regular meshes as a geometry
- New setVertices and setBufferArray functions so you no longer need to create a geometry prior to a MeshLine
- Raycast is exposed as MeshLineRaycast and can be used like mesh.raycast = MeshLineRaycast
- Raycast accounts for line width
- Extra setters and getters to help with declaritive libraries like react-three-fiber
#### Fetch imports
``js`
import { MeshLine, MeshLineMaterial, MeshLineRaycast } from 'threejs-meshline'
#### Create and populate a geometry
First, create the list of vertices that will define the line. MeshLine accepts an array of vertices.
`js`
const vertices = []
for (let j = 0; j < Math.PI; j += (2 * Math.PI) / 100)
vertices.push(new THREE.Vector3(Math.cos(j), Math.sin(j), 0))
#### Create a MeshLine and set the vertices
Once you have that, you can create a new MeshLine, and call .setVertices() passing the vertices.
`js`
const line = new MeshLine()
line.setVertices(vertices)
Note: .setVertices accepts a second parameter, which is a function to define the width in each point along the line. By default that value is 1, making the line width 1 \* lineWidth in the material.
`js`
// p is a decimal percentage of the number of points
// ie. point 200 of 250 points, p = 0.8
line.setVertices(geometry, p => 2) // makes width 2 * lineWidth
line.setVertices(geometry, p => 1 - p) // makes width taper
line.setVertices(geometry, p => 2 + Math.sin(50 * p)) // makes width sinusoidal
#### Create a MeshLineMaterial
A MeshLine needs a MeshLineMaterial:
`js`
const material = new MeshLineMaterial(OPTIONS)
By default it's a white material of width 1 unit.
MeshLineMaterial has several attributes to control the appereance of the MeshLine:
- map - a THREE.Texture to paint along the line (requires useMap set to true)useMap
- - tells the material to use map (0 - solid color, 1 use texture)alphaMap
- - a THREE.Texture to use as alpha along the line (requires useAlphaMap set to true)useAlphaMap
- - tells the material to use alphaMap (0 - no alpha, 1 modulate alpha)repeat
- - THREE.Vector2 to define the texture tiling (applies to map and alphaMap - MIGHT CHANGE IN THE FUTURE)color
- - THREE.Color to paint the line width, or tint the texture withopacity
- - alpha value from 0 to 1 (requires transparent set to true)alphaTest
- - cutoff value from 0 to 1dashArray
- - the length and space between dashes. (0 - no dash)dashOffset
- - defines the location where the dash will begin. Ideal to animate the line.dashRatio
- - defines the ratio between that is visible or not (0 - more visible, 1 - more invisible).resolution
- - THREE.Vector2 specifying the canvas size (REQUIRED)sizeAttenuation
- - makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)lineWidth
- - float defining width (if sizeAttenuation is true, it's world units; else is screen pixels)
If you're rendering transparent lines or using a texture with alpha map, you should set depthTest to false, transparent to true and blending to an appropriate blending mode, or use alphaTest.
#### Use MeshLine and MeshLineMaterial to create a THREE.Mesh
Finally, we create a mesh and add it to the scene:
`js`
const mesh = new THREE.Mesh(line, material)
scene.add(mesh)
You can optionally add raycast support with the following.
`js`
mesh.raycast = MeshLineRaycast
threejs-meshline has getters and setters that make declarative usage a little easier. This is how it would look like in react/react-three-fiber. You can try it live here.
`jsx
import { extend, Canvas } from 'react-three-fiber'
import { MeshLine, MeshLineMaterial, MeshLineRaycast } from 'threejs-meshline'
extend({ MeshLine, MeshLineMaterial })
function Line({ vertices, width, color }) {
return (
)
}
``