A Webpack plugin to automatically generate navigation graphs for Tiled maps
npm install tiled-navgraph-webpack-pluginbash
npm i -D tiled-navgraph-webpack-plugin
`Include in
webpack.config.js and configure as follows:
`js
// ./webpack.config.jsconst TiledNavgraphPlugin = require("tiled-navgraph-webpack-plugin");
module.exports = {
// ...
plugins: [
// ...
new TiledNavgraphPlugin({
path: "./src/navigation.json",
cwd: "./public",
src: "data/*/.tmx",
layers: /collision/,
padding: 32
})
]
};
`The resources file will be added as a virtual module (not written to disk) and accessible at the position specified with the
path option.Note that
path's extension must be .json.Files will be searched following the glob expression provided as
src, starting from cwd (default: ".").Object layers matching the
layers regular expression will be scanned for rectangular obstacles.An optional
padding can be specified to ensure the generated graph takes into consideration navigating entities size.
Note that at the moment a very simple padding calculation is used, so calculations are sped up and graph size is kept small. (TODO: sophisticated obstacle padding)Using the previous example configuration, you can import the navigation graph into your game like this:
`js
// ./src/game.jsimport navigationGraph from "./navigation.json";
`After the above import,
navigationGraph will contain an object with the following structure, that you can use to implement pathfinding:`js
{
obstacles: [
{
x: Number,
y: Number,
width: Number,
height: Number
}
],
nodes: [
{
x: Number,
y: Number
}
],
edges: [
[
{
x: Number,
y: Number
},
{
x: Number,
y: Number
},
distance: Number // precalculated euclidean distance between the two points
]
]
}
``Note that
* the graph is not directed
* edges between two nodes are listed only once