Media transcoding and streaming support
npm install transcodingnode-transcoding -- Media transcoding and streaming for node.js
====================================
node-transcoding is a library for enabling both offline and real-time media
transcoding. In addition to enabling the manipulation of the input media,
utilities are provided to ease serving of the output.
Currently supported features:
* Nothing!
Coming soon (maybe):
* Everything!
npm install transcoding
node
> var transcoding = require('transcoding');
> transcoding.process('input.flv', 'output.m4v',
transcoding.profiles.APPLE_TV_2, function(err, sourceInfo, targetInfo) {
console.log('completed!');
});
With npm:
npm install transcoding
From source:
cd ~
git clone https://benvanik@github.com/benvanik/node-transcoding.git
npm link node-transcoding/
node-transcoding requires ffmpeg and its libraries avformat and avcodec.
Make sure it's installed and on your path. It must be compiled with libx264 to
support most output - note that some distributions don't include this and you
may have to compile it yourself. Annoying, I know.
#### Source
./configure \
--enable-gpl --enable-nonfree --enable-pthreads \
--enable-libfaac --enable-libfaad --enable-libmp3lame \
--enable-libx264
sudo make install
#### Mac OS X
The easiest way to get ffmpeg is via MacPorts.
Install it if needed and run the following from the command line:
sudo port install ffmpeg +gpl +lame +x264 +xvid
You may also need to add the MacPorts paths to your ~./profile:
export C_INCLUDE_PATH=$C_INCLUDE_PATH:/opt/local/include/
export CPLUS_INCLUDE_PATH=$CPLUS_INCLUDE_PATH:/opt/local/include/
export LIBRARY_PATH=$LIBRARY_PATH:/opt/local/lib/
#### FreeBSD
sudo pkg_add ffmpeg
#### Linux
# HAHA YEAH RIGHT GOOD LUCK >_>
sudo apt-get install ffmpeg
All APIs take a source and target. Today these must be file paths that can be
accessed by normal filesystem APIs. In the future they can be node streams, or
in the case of sources HTTP or any other protocol node can open.
Whenever 'info' is used, it refers to a MediaInfo object that looks something
like this:
{
container: 'flv',
duration: 126, // seconds
start: 0, // seconds
bitrate: 818000, // bits/sec
streams: [
{
type: 'video',
codec: 'h264',
profile: 'Main',
profileId: 77,
profileLevel: 30,
resolution: { width: 640, height: 360 },
bitrate: 686000,
fps: 29.97
}, {
type: 'audio',
language: 'eng',
codec: 'aac',
sampleRate: 44100, // Hz
channels: 2,
bitrate: 131000
}
]
}
Note that many of these fields are optional, such as bitrate, language, profile
information, and even fps/duration. Don't go using the values without checking
for undefined first.
To quickly query media information (duration, codecs used, etc) use thequeryInfo API:
var transcoding = require('transcoding');
transcoding.queryInfo(source, function(err, info) {
// Completed
});
Transcoding requires a ton of parameters to get the best results. It's a pain in
the ass. So what's exposed right now is a profile set that tries to set the
best options for you. Pick your profile and pass it into the transcoding APIs.
var transcoding = require('transcoding');
for (var profileName in transcoding.profiles) {
var profile = transcoding.profiles[profileName];
console.log(profileName + ':' + util.inspect(profile));
}
If you are doing simple offline transcoding (no need for streaming, extra
options, progress updates, etc) then you can use the process API:
var transcoding = require('transcoding');
transcoding.process(source, target, transcoding.profiles.APPLE_TV_2, {}, function(err, sourceInfo, targetInfo) {
// Completed
});
Note that this effectively just wraps the advanced API, without the need to
track events.
var transcoding = require('transcoding');
var task = transcoding.createTask(source, target, transcoding.profiles.APPLE_TV_2);
task.on('begin', function(sourceInfo, targetInfo) {
// Transcoding beginning, info available
console.log('transcoding beginning...');
console.log('source:');
console.log(util.inspect(sourceInfo));
console.log('target:');
console.log(util.inspect(targetInfo));
});
task.on('progress', function(progress) {
// New progress made, currrently at timestamp out of duration
// progress = {
// timestamp: 0, // current seconds timestamp in the media
// duration: 0, // total seconds in the media
// timeElapsed: 0, // seconds elapsed so far
// timeEstimated: 0, // seconds estimated for total task
// timeRemaining: 0, // seconds remaining until done
// timeMultiplier: 2 // multiples of real time the transcoding is
// // occuring in (2 = 2x media time)
// }
console.log(util.inspect(progress));
console.log('progress ' + (progress.timestamp / progress.duration) + '%');
});
task.on('error', function(err) {
// Error occurred, transcoding ending
console.log('error: ' + err);
});
task.on('end', function() {
// Transcoding has completed
console.log('finished');
});
// Start transcoding
task.start();
// At any time, abort transcoding
task.stop();
If you are targetting devices that support HTTP Live Streaming (like iOS), you
can have the transcoder build the output in realtime as it processes. This
enables playback while the transcoding is occuring, as well as some other fancy
things such as client-side stream switching (changing audio channels/etc).
// TODO: API for this... something like:
// (where target is used as a base filename for all the extra stuff)
var task = transcoding.createTask(source, target, profile, {
streaming: {
segmentDuration: 10,
allowCaching: true
}
});