URDF Loader for THREE.js and webcomponent viewer
npm install urdf-loader

Utilities for loading URDF files into THREE.js and a Web Component that loads and renders the model.
Drag and drop web component tool here!
#### Basic Use
Loading a URDF file from a server.
``js
import { LoadingManager } from 'three';
import URDFLoader from 'urdf-loader';
// ...init three.js scene...
const manager = new LoadingManager();
const loader = new URDFLoader( manager );
loader.packages = {
packageName : './package/dir/' // The equivalent of a (list of) ROS package(s):// directory
};
loader.load(
'T12/urdf/T12.URDF', // The path to the URDF within the package OR absolute
robot => {
// The robot is loaded!
scene.add( robot );
}
);
`
#### Custom Mesh Loader & Error Handling
Implementing custom error handling and / or adding a custom loader for meshes can be done using the loadMeshCb callback.
`js
import { GLTFLoader } from 'three/examples/loaders/GLTFLoader.js';
import URDFLoader from 'urdf-loader';
// ...init three.js scene...
const loader = new URDFLoader();
loader.loadMeshCb = function( path, manager, onComplete ) {
const gltfLoader = new GLTFLoader( manager );
gltfLoader.load(
path,
result => {
onComplete( result.scene );
},
undefined,
err => {
// try to load again, notify user, etc
onComplete( null, err );
}
);
};
loader.load( 'T12/urdf/T12.URDF', robot => {
// The robot is loaded!
scene.add( robot );
} );
`
#### From Xacro
Using XacroParser to process a Xacro URDF file and then parse it.
`js
import { LoaderUtils } from 'three';
import { XacroLoader } from 'xacro-parser';
import URDFLoader from 'urdf-loader';
// ...init three.js scene...
const url = './path/to/file.xacro';
const xacroLoader = new XacroLoader();
xacroLoader.load( url, xml => {
const urdfLoader = new URDFLoader();
urdfLoader.workingPath = LoaderUtils.extractUrlBase( url );
const robot = urdfLoader.parse( xml );
scene.add( robot );
} );
`
`js
robot.setJointValue( jointName, jointAngle );
// or
robot.joints[ jointName ].setJointValue( jointAngle );
`
List of options available on the URDFLoader class.
`js`
packages = '' : String | Object | ( pkg : String ) => String
The path representing the package:// directory(s) to load package:// relative files.
If the argument is a string, then it is used to replace the package:// prefix when loading geometry.
To specify multiple packages an object syntax is used defining the package name to the package path:
`js`
{
"package1": "./path/to/package1",
"package2": "./path/to/package2",
...
}
If the setting is set to a function then it takes the package name and is expected to return the package path.
`js`
loadMeshCb = null :
(
pathToModel : string,
manager : LoadingManager,
onComplete : ( obj : Object3D, err ?: Error ) => void
) => void
An optional function that can be used to override the default mesh loading functionality. The default loader is specified at URDFLoader.defaultMeshLoader.
pathToModel is the url to load the model from.
manager is the THREE.js LoadingManager used by the URDFLoader.
onComplete is called with the mesh once the geometry has been loaded.
`js`
fetchOptions = null : Object
An optional object with the set of options to pass to the fetch function call used to load the URDF file.
`js`
workingPath = '' : string
The path to load geometry relative to.
Defaults to the path relative to the loaded URDF file.
`js`
parseVisual = true : boolean
An optional value that can be used to enable / disable loading meshes for links from the visual nodes. Defaults to true.
`js`
parseCollision = false : boolean
An optional value that can be used to enable / disable loading meshes for links from the collision nodes. Defaults to false.
`js`
constructor( manager : LoadingManager )
Constructor. Manager is used for transforming load URLs and tracking downloads.
`js`
load(
urdfpath : string,
onComplete : (robot : URDFRobot) => void,
onProgress? : () => void,
onError? : (error : Error) => void
) : void
Loads and builds the specified URDF robot in THREE.js.
Takes a path to load the urdf file from, a func to call when the robot has loaded, and a set of options.
`js`
loadAsync( urdfpath : string ) : Promise
Promise-wrapped version of load.
`js`
parse( urdfContent : string | Document | Element ) : URDFRobot
Parses URDF content and returns the robot model. Takes an XML string to parse and a set of options.
If the XML document has already been parsed using DOMParser then either the returned Document or root Element can be passed into this function in place of the string, as well.
Note that geometry will not necessarily be loaded when the robot is returned.
_extends Object3D_
An object representing a robot joint.
`js`
name : string
The name of the joint.
`js`
.jointType : string
The type of joint. Can only be the URDF types of joints.
`js`
.limit : { lower : number, upper : number }
An object containing the lower and upper constraints for the joint.
`js`
axis : Vector3
The axis described for the joint.
_readonly_
`js`
angle : number
The current position or angle for joint.
`js`
ignoreLimits : boolean
Whether or not to ignore the joint limits when setting a the joint position.
`js`
mimicJoints : URDFMimicJoints[]
A list of joints which mimic this joint. These joints are updated whenever this joint is.
`js`
setJointValue( ...jointValues : (number | null)[] ) : Boolean
Sets the joint value(s) for the given joint. The interpretation of the value depends on the joint type. If the joint value specifies an angle it must be in radians. If the value specifies a distance, it must be in meters. Passing null for any component of the value will skip updating that particular component.
Returns true if the joint or any of its mimicking joints changed.
_extends URDFJoint_
An object representing a robot joint which mimics another existing joint. The value of this joint can be computed as value = multiplier * other_joint_value + offset.
`js`
mimicJoint : String
The name of the joint which this joint mimics.
`js`
offset : Number
Specifies the offset to add in the formula above. Defaults to 0 (radians for revolute joints, meters for prismatic joints).
`js`
multiplier : Number
Specifies the multiplicative factor in the formula above. Defaults to 1.0.
_extends Object3D_
`js`
name : string
The name of the link.
_extends URDFLink_
Object that describes the URDF Robot.
`js`
robotName : string
The name of the robot described in the tag.
`js`
links : { [key] : URDFLink }
A dictionary of linkName : URDFLink with all links in the robot.
`js`
joints : { [key] : URDFJoint }
A dictionary of jointName : URDFJoint with all joints in the robot.
`js`
colliders : { [key] : Object3D }
A dictionary of colliderName : Object3D with all collision nodes in the robot.
`js`
visual : { [key] : Object3D }
A dictionary of visualName : Object3D with all visual nodes in the robot.
`js`
joints : { [key] : URDFJoint }
A dictionary of all the named frames in the robot including links, joints, colliders, and visual.
`js`
setJointValue( name : String, value : Number ) : Boolean
Sets the joint value of the joint with the given name. Returns true if the joint changed.
`js`
setJointValues( jointValueDictionary : Object ) : Boolean
Sets the joint values for all the joints in the dictionary indexed by joint name. Returns true if a joint changed.
html
`$3
#### package
Corresponds to the
package parameter in URDFLoader.load. Supported are:1. Single package:
`html
` Fallback within 1: If the target package within the
package:// relative files do not match the default path it is assumed that the default path is the parent folder that contains the target package(s).
`html
`2. Serialized package map:
E.g. if the meshes of a URDF are distributed over mutliple packages.
`html
`#### urdf
Corresponds to the
urdfpath parameter in URDFLoader.load.The element uses fetch options
{ mode: 'cors', credentials: 'same-origin' } to load the urdf file.#### ignore-limits
Whether or not hte display should ignore the joint limits specified in the model when updating angles.
#### up
The axis to associate with "up" in THREE.js. Values can be [+-][XYZ].
#### display-shadow
Whether or not the render the shadow under the robot.
#### ambient-color
The color of the ambient light specified with css colors.
#### auto-redraw
Automatically redraw the model every frame instead of waiting to be dirtied.
#### no-auto-recenter
Recenter the camera only after loading the model.
$3
All of the above attributes have corresponding camel case properties.
#### .jointValues
`js
jointValues : Object
`Sets or gets the jointValues of the robot as a dictionary of
joint-name to radian pairs.$3
#### .setJointValue
`js
setJointValue( jointName : String, ...jointValues : (number | null)[] ) : void
`Sets the given joint to the provided value(s). See URDFJoint.setJointValue.
#### .setJointValues
`js
setJointValues( jointValueDictionary : Object ) : void
`Sets all joint names specified as keys to radian angle value.
#### .redraw
`js
redraw() : void
`Dirty the renderer so the element will redraw next frame.
#### .recenter
`js
recenter() : void
`Recenter the camera to the model and redraw.
$3
#### 'urdf-change'
Fires when the URDF has changed and a new one is starting to load.
#### 'ignore-limits-change'
Fires when the
ignore-limits attribute changes.#### 'urdf-processed'
Fires when the URDF has finished loading and getting processed.
#### 'geometry-loaded'
Fires when all the geometry has been fully loaded.
Running the Example
Install Node.js and NPM.
Run
npm install.Run
npm start.Visit
localhost:9080/javascript/example/dev-bundle/` to view the page.The software is available under the Apache V2.0 license.
Copyright © 2020 California Institute of Technology. ALL RIGHTS
RESERVED. United States Government Sponsorship Acknowledged.
Neither the name of Caltech nor its operating division, the
Jet Propulsion Laboratory, nor the names of its contributors may be
used to endorse or promote products derived from this software
without specific prior written permission.