Run long effects without blocking the main thread
npm install use-transition-effectRun long effects without blocking the main thread


Let's say you want to render something complex on a canvas in a React application.
Canvas API is imperative, so to interact with it, you need to use the useEffect() hook.
Unfortunately, if rendering takes too long, you can block the main thread and make your
application unresponsive (especially on low-end devices).
The useTransitionEffect() hook provides a way to split long-running effects into smaller chunks
to unblock the main thread. It uses scheduler package (from React)
to schedule smaller units of work and coordinate it with React rendering.
This package requires React 17+ and scheduler 0.20+
``shwith npm
npm install use-transition-effect
Usage
`typescript
const [isPending, startTransitionEffect, stopTransitionEffect] =
useTransitionEffect();
`The API is very similar to the
useTransition hook from React.
It returns a stateful value for the pending state of the transition effect, a function to start it, and a function to stop it.startTransitionEffect lets you schedule a long-running effect without blocking the main thread. It expects a generator
function as an argument, so you can yield to unblock the main thread:`typescript
startTransitionEffect(function* () {
for (let item of items) {
doSomeComplexSideEffects(item);
yield;
}
});
`Additionally, you can yield and return a cleanup function that will run on transition stop (including unmount):
`typescript
startTransitionEffect(function* () {
const cleanup = () => cleanupSideEffects(); for (let item of items) {
doSomeComplexSideEffects(item);
yield cleanup;
}
return cleanup;
});
`stopTransitionEffect lets you stop the current long-running effect. You can use it as a useEffect cleanup:`typescript
useEffect(() => {
startTransitionEffect(function* () {
// effect
}); return () => stopTransitionEffect();
}, []);
`isPending indicates when a transition effect is active to show a pending state:`tsx
function App() {
const [isPending, startTransitionEffect, stopTransitionEffect] =
useTransitionEffect(); function handleStartClick() {
startTransitionEffect(function* () {
// do stuff, for example render something on a canvas
});
}
function handleStopClick() {
stopTransitionEffect();
}
return (
{isPending && }
);
}
`The
scheduler package exports the unstable_shouldYield() function that returns true if the current task takes too long.
You can use it to decide when to yield:`typescript
import { unstable_shouldYield as shouldYield } from "scheduler";startTransitionEffect(function* () {
for (let item of items) {
doSomeComplexSideEffects(item);
if (shouldYield()) {
yield;
}
}
});
`If you want to update the state during a transition effect, you have to wrap this update with the
unstable_runWithPriority() function
from the scheduler package (with a priority higher than IdlePriority). Otherwise, the state update inside the transition effect will run when the effect ends:`typescript
import {
unstable_runWithPriority as runWithPriority,
unstable_NormalPriority as NormalPriority,
} from "scheduler";startTransitionEffect(function* () {
for (let item of items) {
runWithPriority(NormalPriority, () => {
setCount((prevCount) => prevCount + 1);
});
yield;
}
});
``MIT