JavaScript工具函数,封装的一些常用的js函数
npm install utils-lib-jsnpm install utils-lib-js
yarn add utils-lib-js
pnpm install utils-lib-js
javascript
import { defer, messageCenter, TaskQueue, Request } from "utils-lib-js";
`
#### CJS
`javascript
const { defer, messageCenter, TaskQueue } = require("utils-lib-js");
`
#### in your browser
`html
`
$3
With reference to https://gitee.com/DieHunter/utils-lib-js/blob/master/src/types.ts
$3
#### base module
##### 1. randomNum(min: number, max: number, bool? : boolean): number
Generates random integers within the specified range.
- min : indicates the minimum value (including).
- max : indicates the maximum value (inclusive).
- bool : Indicates whether the maximum value is contained. The default value is false.
`javascript
const randomNumber = randomNum(1, 10);
console.log(randomNumber); // Generates a random integer between 1 and 10
`
##### 2. urlSplit(url: string): object
Parses URL query parameters into objects.
- url : indicates the URL containing the query parameter.
`javascript
const url = "https://example.com/path?param1=value1¶m2=value2";
const params = urlSplit(url);
console.log(params);
// Output: {param1: 'value1', param2: 'value2'}
`
##### 3. urlJoin(url: string, query: object): string
Converts the object to a URL query parameter and concatenates it with the original URL.
- url : indicates the original URL.
- query : object containing query parameters.
`javascript
const url = "https://example.com/path";
const query = { param1: "value1", param2: "value2" };
const newUrl = urlJoin(url, query);
console.log(newUrl);
// Output: https://example.com/path?param1=value1¶m2=value2
`
##### 4. getType(data: any): string
Get the type of data.
- data : indicates the data to be checked.
`javascript
const dataType = getType("Hello, World!");
console.log(dataType); // Output: string
`
##### 5. getTypeByList(data: any, whiteList: string[]): boolean
Check whether the data type is in the whitelist.
- data : indicates the data to be checked.
- whiteList : indicates the list of allowed data types.
`javascript
const data = 42;
const allowedTypes = ["number", "string"];
const isTypeAllowed = getTypeByList(data, allowedTypes);
console.log(isTypeAllowed); // Output: true
`
##### 6. toKebabCase(camelCase: string, separator: string = "-"): string
The hump name is converted to a hyphenated name
- camelCase : hump type variable
- separator : indicates the separator
`javascript
const camelCase = "fontSize";
const kebabCase = toKebabCase(camelCase);
console.log(kebabCase); // Output: font-size
`
#### object module
##### 1. getValue(object: object, key: string, defaultValue: any = ''): any
Gets the value of the specified path in the object.
- object : indicates the target object.
- key : the path to the value to be obtained.
- defaultValue : Default value, returned if the path does not exist.
`javascript
const obj = { a: { b: { c: 42 } } };
const value = getValue(obj, "a.b.c", "default");
console.log(value); // Output: 42
`
##### 2. setValue(object: object, key: string, value: any = {}): object
Sets the value of the specified path in the object.
- object : indicates the target object.
- key : path to the value to be set.
- value : indicates the value to be set.
`javascript
const obj = { a: { b: { c: 42 } } };
setValue(obj, "a.b.d", "new value");
console.log(obj); // Output: {a: {b: {c: 42, d: 'new value'}}}
`
##### 3. mixIn(target: object, source: object = {}, overwrite: boolean = false): object
Mixes the properties of the source object into the target object.
- target : indicates the target object.
- source : indicates the source object.
- overwrite : Whether to overwrite an existing attribute. The default is' false '.
`javascript
const target = { a: 1 };
const source = { b: 2 };
const result = mixIn(target, source);
console.log(result); // Output: {a: 1, b: 2}
`
##### 4. enumInversion(target: object): object
Inverts the key-value pair of an enumeration object.
- target : enumeration object to be reversed.
`javascript
const enumObj = { key1: "value1", key2: "value2" };
const invertedEnum = enumInversion(enumObj);
console.log(invertedEnum); // Output: {value1: 'key1', value2: 'key2'}
`
##### 5. isNotObject(source: any, type: string): boolean
Check whether the value is of a non-object type.
- source : indicates the value to be checked.
- type : indicates the data type.
`javascript
const result = isNotObject(42, "number");
console.log(result); // Output: false
`
##### 6. cloneDeep(target: any): any
Deep clone object.
- target : indicates the object to be cloned.
`javascript
const obj = { a: { b: { c: 42 } } };
const clonedObj = cloneDeep(obj);
console.log(clonedObj); // Output: {a: {b: {c: 42}}}
`
##### 7. createObjectVariable(type: string, source: object = {}): object
Creates an object of a specific type based on its type.
- type : indicates the type of the object to be created.
- source : initializes the data of the object.
`javascript
const array = createObjectVariable("array", [1, 2, 3]);
console.log(array); // Output: [1, 2, 3]
`
##### 8. createObject(source: object): object
Create objects using a prototype chain.
- source : prototype object.
`javascript
const protoObj = { a: 1 };
const newObj = createObject(protoObj);
console.log(newObj.a); // Output: 1
`
##### 9. inherit(source: object, target: function): function
Inherit the prototype chain.
- source : prototype chain of the parent object.
- target : constructor of the child object.
`javascript
function Parent() {}
Parent.prototype.method = function () {
console.log("Hello from parent");
};
function Child() {}
inherit(Parent, Child);
const childInstance = new Child();
childInstance.method(); // Output: Hello from parent
`
##### 10. getInstance(classProto: function, overwrite: boolean = false, ... params: any[]): object
Gets a singleton instance of a class.
- classProto : The prototype chain of the class.
- overwrite : Whether to overwrite an existing instance. The default is' false '.
- params : arguments to the class constructor.
`javascript
class Singleton {
constructor(name) {
this.name = name;
}
}
const instance1 = getInstance(Singleton, false, "Instance 1");
const instance2 = getInstance(Singleton, true, "Instance 2");
console.log(instance1 === instance2); // Output: false
`
##### 11. classDecorator(params: object): ClassDecorator
Add a decorator to the class.
- params : properties and methods to add.
`javascript
@classDecorator({
additionalMethod: function () {
console.log("Additional method");
},
})
class DecoratedClass {}
const instance = new DecoratedClass();
instance.additionalMethod(); // Output: Additional method
`
##### 12. stringToJson(target: string): object | null
Converts a JSON string to an object.
- target : JSON string to be converted.
`javascript
const jsonString = '{"key": "value"}';
const jsonObject = stringToJson(jsonString);
console.log(jsonObject); // Output: {key: 'value'}
`
##### 13. jsonToString(target: any): string
Converts the object to a JSON string.
- target : indicates the object to be converted.
`javascript
const obj = { key: "value" };
const jsonString = jsonToString(obj);
console.log(jsonString); // Output: '{"key":"value"}'
`
##### 14. isWindow(win: any): boolean
Check whether it is a browser window.
- win : indicates the object to be checked.
`javascript
const isBrowserWindow = isWindow(window);
console.log(isBrowserWindow); // Output: true
`
##### 14. emptyObject(init: IObject): object
Creates an object whose prototype is empty.
- init : initializes the object.
`javascript
const o = emptyObject({ name: "hunter" });
const o2 = { name: "hunter" };
console.log(o.__proto__, o2.__proto__); // Output: undefined, [Object: null prototype] {}
`
##### 15. isEmptyObject(object: IObject
Determines if the object is empty
- object : the target object.
`javascript
const o = isEmptyObject({ name: "a u" });
const o2 = isEmptyObject({});
console.log(o, o2); // Output: false true
`
#### array module
##### 1. arrayRandom(arr: any[]): any[]
Randomly sort the array.
- arr : array to sort.
`javascript
const originalArray = [1, 2, 3, 4, 5];
const randomizedArray = arrayRandom(originalArray);
console.log(randomizedArray);
// Output: a randomly sorted array
`
##### 2. arrayUniq(arr: any[]): any[]
Removes duplicate elements from the array.
- arr : array to process.
`javascript
const arrayWithDuplicates = [1, 2, 2, 3, 4, 4, 5];
const uniqueArray = arrayUniq(arrayWithDuplicates);
console.log(uniqueArray);
// Output: Array with duplicate elements removed
`
##### 3. arrayDemote(arr: IDemoteArray
Reduces the dimension of multiple nested arrays.
- arr : array to be reduced.
- result : The array used to store the result. The default is an empty array.
`javascript
const nestedArray = [1, [2, [3, [4]], 5]];
const demotedArray = arrayDemote(nestedArray);
console.log(demotedArray);
// Output: reduced array [1, 2, 3, 4, 5]
`
##### 4. arrayLoop(list: any[], current? : number): { item: any; current: number }
Walks through the elements in the group and returns the current element and its index.
- 'list' : The array to traverse.
- 'current' : indicates the index of the current element. The default is 0.
`javascript
// Each time the arrayLoop function is called, current is incremented by 1 and takes the module length to loop to the beginning of the array.
const list = [
" Element 1",
"element 2",
" element 3",
"element 4",
" element 5",
];
// Simulation loop multiple times
let c = 0;
Array(10)
.fill("")
.forEach(() => {
const { item, current } = arrayLoop(list, c);
c = current;
console.log(item, c); // 1,2,3,4,0,1,2,3,4,0
});
`
#### function module
##### 1. throttle(fn: Function, time: number): Function
Limits how often a function is called within a specified period of time.
- fn : function to be executed.
- time : indicates the time interval (milliseconds).
`javascript
const throttledFunction = throttle(
() => console.log("Throttled function called!"),
1000
);
throttledFunction(); // This command is executed only after 1 second
`
##### 2. debounce(fn: Function, time: number): Function
Limits the continuous invocation of a function for a specified period of time.
- fn : function to be executed.
- time : indicates the time interval (milliseconds).
`javascript
const debouncedFunction = debounce(
() => console.log("Debounced function called!"),
1000
);
debouncedFunction(); // Called multiple times within 1 second, only the last time will be executed
`
##### 3. defer(timer: number = 0): { promise: Promise
Create a flat Promise delay object that can be set to time out after a certain amount of time.
- timer : indicates the timeout period (milliseconds). The default value is 0.
`javascript
const deferFn = () => {
const { resolve, promise } = defer();
setTimeout(() => resolve("success"), 500);
return promise;
};
const delayFn = () => {
const { promise } = defer(1000);
return promise;
};
deferFn().then(console.log); // Delay output
delayFn().catch(console.error); // Timeout output
`
##### 4. catchAwait(defer: Promise
Catches an Error for an asynchronous operation and returns' [Error, null] 'or' [null, result] '.
- defer : The Promise object for the asynchronous operation.
`javascript
const asyncOperation = new Promise((resolve, reject) => {
// Simulate asynchronous operations
setTimeout(() => {
reject(new Error("Something went wrong!"));
}, 1000);
});
const [error, result] = await catchAwait(asyncOperation);
console.log(error); // Output: Error: Something went wrong!
console.log(result); // Output: null
`
##### 5. requestFrame(callback: (timestamp: number) => void, delay? : number): () => void
Custom frame callbacks for use in browsers and Node.js environments (like setinterval)
- callback: callback function to be executed in each frame, receiving a parameter timestamp indicating the current timestamp.
- delay (optional) : specifies the interval (milliseconds) between each callback execution. The default value is 0.
``javascript
let count = 0;
const clear = requestFrame(() => {
console.log(count);
count++;
if (count === 5) {
clear(); // Cancel the execution
}
}, 1000);
`
#### element module
##### 1. createElement(options: { ele? : string | HTMLElement, style? : object, attr? : object, parent? : HTMLElement }): HTMLElement
Creates and returns an HTML element.
- ele : element type or existing HTMLElement object, optional, default is 'div'.
- style : The style object of the element, optional.
- attr : attribute object of the element, optional.
- parent : indicates the parent of the element. This parameter is optional.
`javascript
const options = {
ele: "div",
style: { color: "blue", fontSize: "16px" },
attr: { id: "myElement", className: "custom-class" },
parent: document.body,
};
const createdElement = createElement(options);
// Create a div element with style and attributes in the body
``
#### event module
##### 1. addHandler(ele: HTMLElement, type: string, handler: EventListener): void
Add event listeners to the element.
- ele : target element.
- type : indicates the type of the event.
- handler : event handler.
`javascript
const button = document.getElementById("myButton");
const handleClick = () => console.log("Button clicked! ");
addHandler(button, "click", handleClick);
`
##### 2. stopBubble(event: Event): void
Prevent events from bubbling.
- event : indicates an event object.
`javascript
const handleClick = (event) => {
console.log("Button clicked! ");
stopBubble(event);
};
`
##### 3. stopDefault(event: Event): void
Default behavior to block events.
- event : indicates an event object.
`javascript
const handleFormSubmit = (event) => {
console.log("Form submitted! ");
stopDefault(event);
};
`
##### 4. removeHandler(ele: HTMLElement, type: string, handler: EventListener): void
Removes an element's event listener.
- ele : target element.
- type : indicates the type of the event.
- handler : event handler to be removed.
`javascript
const button = document.getElementById("myButton");
const handleClick = () => console.log("Button clicked! ");
addHandler(button, "click", handleClick);
// Other operations...
removeHandler(button, "click", handleClick);
`
##### 5. dispatchEvent(ele: HTMLElement, data: any): void
Trigger a custom event.
- ele : target element.
- data : indicates the data of a custom event.
`javascript
const customEvent = new CustomEvent("customEvent", {
detail: { key: "value" },
});
const targetElement = document.getElementById("myElement");
dispatchEvent(targetElement, customEvent);
`
#### storage module
##### 1. setStorage(key: string, val: any): void
Store values to local storage.
- key : specifies the name of the key.
- val : The value to be stored.
`javascript
const userData = { username: "john_doe", email: "john@example.com" };
setStorage("user_data", userData);
`
##### 2. getStorage(key: string): any
Gets the value from local storage.
- key : specifies the key name to be obtained.
`javascript
const storedUserData = getStorage("user_data");
console.log(storedUserData);
// Output: {username: 'john_doe', email: 'john@example.com'}
`
##### 3. clearStorage(key? : string): void
Clear the value from the local store.
- key : specifies the name of the key to be cleared. If no key name is provided, all storage is cleared.
`javascript
clearStorage("user_data"); // Clear the stored value for a specific key name
// or
clearStorage(); // Clear all locally stored values
`
#### log module
##### 1. logOneLine(str: string, overwrite: boolean = false, wrap: boolean = true): void
Output logs in one line.
- str : The string to be output.
- overwrite : Whether to overwrite the current line. The default is' false '.
- wrap : Whether to wrap lines after output, defaults to 'true'.
`javascript
logOneLine("This is a single line log message.");
`
##### 2. logLoop(opts? : { loopList? : string[], isStop? : boolean, timer? : number, index? : number }): { loopList? : string[], isStop? : boolean, timer? : number, index? : number }
Output a loop animation in the console.
- opts : an optional parameter object containing the following properties:
- loopList : animation character list, the default is [' \ \ ', '|', '/', '-', '-'].
- isStop : Whether to stop the loop. The default is' false '.
- timer : Animation switch interval (milliseconds), default is' 100 '.
- index : indicates the index of the current animated character. The default value is 0.
`javascript
logLoop(); // Start the default loop animation
// or
logLoop({ loopList: ["-", "+", "-", "+"], timer: 200 }); // Start a custom loop animation
`
#### animation module
##### 1. class AnimateFrame
A class that provides frame animation.
- start(duration? : number): void ': Starts frame animation, optional parameter' duration 'is frame number control.
stop(): void : stops frame animation.
javascript
const animateFrame = new AnimateFrame((timestamp) => {
// Update animation status here
console.log("AnimationFrame callback:", timestamp);
});
animateFrame.start(60); // Start frame animation at 60 frames per second
// Other operations...
animateFrame.stop(); // Stop frame animation
`
##### 2. quadraticBezier(_x: number, _y: number, t: number): [number, number]
Calculate the coordinates of points on the quadratic Bessel curve.
- \_x : x coordinates of control point 1.
- \_y : y coordinate of control point 1.
- t : indicates the time parameter. The value ranges from 0 to 1.
`javascript
const result = quadraticBezier(0, 0, 1, 1, 0.5);
console.log(result);
// Output: [0.75, 0.75]
`
##### 3. cubicBezier(_x1: number, _y1: number, _x2: number, _y2: number, t: number): [number, number]
Calculate the coordinates of points on a cubic Bezier curve.
- \_x1 : x coordinate of control point 1.
- \_y1 : y coordinate of control point 1.
- \_x2 : control point 2 x coordinates.
- \_y2 : y coordinate of control point 2.
- t : indicates the time parameter. The value ranges from 0 to 1.
`javascript
const result = cubicBezier(0, 0, 0.5, 1, 0.5);
console.log(result);
// Output: [0.375, 0.625]
`
##### 4. factorial(n: number): number
Calculate the factorial.
- n: indicates a non-negative integer.
`javascript
const result = factorial(5);
console.log(result);
// Output: 120
`
##### 5. combination(n: number, k: number): number
Calculate the number of combinations.
- n: indicates the total number.
- k : indicates the number of selected items.
`javascript
const result = combination(5, 2);
console.log(result);
// Output: 10
`
##### 6. NBezier(points: number[][], t: number): [number, number]
Calculate the point coordinates on the NTH Bezier curve.
- points : array of control points. Each point is a second-order array.
- t : indicates the time parameter. The value ranges from 0 to 1.
`javascript
const points = [
[0, 0],
[1, 1],
[2, 0],
];
const result = NBezier(points, 0.5);
console.log(result);
// Output: [1.5, 0.75]
``