Confetti explosion in Vue 3 🎉🎊
npm install vue-confetti-explosion> This library is the Vue 3 port of svelte-confetti-explosion which in turn is ported from the @reonomy/react-confetti-explosion package.
``bashpnpm
pnpm add vue-confetti-explosion
Usage
Basic usage:
`html
`Customizing behavior with options:
`html
`Props
There's tons of options available for this package. All of them are already documented within the code itself, so you'll never have to leave the code editor.
$3
Number of confetti particles to create.
type:
numberDefault value: 150
Example:
`html
`$3
Size of the confetti particles in pixels
type:
numberDefault value: 12
Example:
`html
`$3
Duration of the animation in milliseconds
type:
numberDefault value: 3500
Example:
`html
`$3
Colors to use for the confetti particles. Pass string array of colors. Can use hex colors, named colors, CSS Variables, literally anything valid in plain CSS.
type:
ArrayDefault value:
['#FFC700', '#FF0000', '#2E3191', '#41BBC7']Example:
`html
/>
`$3
Force of the confetti particles. Between 0 and 1. 0 is no force, 1 is maximum force. Will error out if you pass a value outside of this range.
type:
numberDefault value: 0.5
Example:
`html
`$3
Height of the stage in pixels. Confetti will only fall within this height.
type:
numberDefault value: 800
Example:
`html
`$3
Width of the stage in pixels. Confetti will only fall within this width.
type:
numberDefault value: 1600
Example:
`html
`$3
Whether or not destroy all confetti nodes after the
duration period has passed. By default it destroys all nodes, to free up memory.type:
booleanDefault value:
trueExample:
`html
`~~## Style Props~~
> This is Svelte specific, still not implemented for this Vue 3 component
~~You can specify two style props on the component:
--x and --y. These will shift the confetti particles on the x and y axis. by how much you specify, These can be in px, em, rem, vh, vw, literally any valid CSS unit.~~~~USAGE:~~
`html
`Examples
`html
`Potential gotchas
- Your container must be
overflow: visible in order to allow elements to fully spread across area.
- If your floorHeight is too small, particles may visibly land on the floor instead of disappearing off-screen.Performance
This library functions by creating 2 DOM nodes for every single confetti. By default, if the
particlesCount is set to 150, it will create 300 nodes. This is a lot of nodes. For most devices, these many nodes are not a big issue, but I recommend checking your target devices' performance if you choose to go with a higher number, like 400 or 500.Also, after the specified
duration, all the confetti DOM nodes will be destroyed. This is to free up memory. If you wish to keep them around, set shouldDestroyAfterDone to false`.MIT License
© Valgeir Björnsson