npm install webgl-debug
WebGL Debug Utils. This is a node port of WebGLDeveloperTools by Khronos Group.

var WebGLDebugUtil = require('webgl-debug');
Get error code string representation.
``javascript
var WebGLDebugUtil = require('webgl-debug');
var str = WebGLDebugUtil.glEnumToString(gl.getError());
`
Create debug context that will throw error on invalid WebGL operation.
`javascript
var WebGLDebugUtil = require('webgl-debug');
function throwOnGLError(err, funcName, args) {
throw WebGLDebugUtils.glEnumToString(err)
+ "was caused by call to "
+ funcName;
};
gl = WebGLDebugUtils.makeDebugContext(gl, throwOnGLError);
``
#### init()
Initializes this module. Safe to call more than once.
#### mightBeEnum(value)
Returns true or false if value matches any WebGL enum
#### glEnumToString(value)
Gets an string version of an WebGL enum.
#### glFunctionArgToString(functionName, numArgs, argumentIndx, value)
Converts the argument of a WebGL function to a string
#### glFunctionArgsToString(functionName, args)
Converts the arguments of a WebGL function to a string.
#### makeDebugContext(ctx, onErrorCb, onFuncCallCb)
returns a wrapped context that calls gl.getError after every command and calls a function if the result is not NO_ERROR
#### makeLostContextSimulatingCanvas(canvas)
returns a wrapped canvas element that will simulate lost context
#### resetToInitialState(gl)
Resets a context to the initial state
MIT, see LICENSE.md for details.