opinionated webrtc signal provider using http as a protocol
http as a protocol :spider_web: :signal_strength:
HTTP/1.1 for 3DStreamingToolkit - this is it. It's designed to mirror the WebRTC example server at an API level, while allowing developers to consume and extend the base functionality.
npm install -g webrtc-signal-http. To run it, just use webrtc-signal-http from the command line, using the PORT environment variable to configure it's listening port.
npm run build and npm run start
npm install webrtc-signal-http and then run some code like the following:
import * as express from "express";
import { signalRouterCreator } from "webrtc-signal-http";
const app = express()
const router = signalRouterCreator({
enableLogging: true
})
app.use(router)
app.get('/new-endpoint', (req, res) => { res.send('hello') })
app.listen(process.env.PORT || 3000)
`
RESTful API
For example clients, see the following:
+ webrtc-native-peerconnection
$3
> Takes peer_name query parameter
Indicates a peer is available to peer with. The response will contain the unique peer_id assigned to the caller in the Pragma header, and a csv formatted list of peers in the body.
`
GET http://localhost:3000/sign_in?peer_name=test HTTP/1.1
Host: localhost:3000
=>
HTTP/1.1 200 OK
Pragma: 1
Content-Type: text/plain; charset=utf-8
Content-Length: 8
test,1,1
`
$3
> Takes peer_id query parameter
Indicates a peer is no longer available to peer with. It is expected this method be called when a peer is no longer intending to use signaling. The response will be empty.
`
GET http://localhost:3000/sign_out?peer_id=1 HTTP/1.1
Host: localhost:3000
=>
HTTP/1.1 200 OK
Content-Length: 0
`
$3
> Takes peer_id (indicating the caller id) and to (indicating whom we're sending to)
Provides a messaging mechanism for one peer to send data to another. There are no requirements around the type of data that can be sent. The message may be buffered until the receiving peer connects to the service. The response will be empty.
`
POST http://localhost:3000/message?peer_id=2&to=3 HTTP/1.1
Host: localhost:3000
Content-Type: text/plain
Content-Length: 12
test content
=>
HTTP/1.1 200 OK
Content-Length: 0
`
$3
> Takes peer_id query parameter
Provides a mechanism for simulated server push, using vanilla http long polling. That is, the TCP socket behind this request will remain open to the server until there is content the server needs to send. In the event of a TCP timeout the client should reconnect. Messages that contain a Pragma value that matches the client peer_id are peer status updates and should be handled the same as the status update provided in the GET /sign_in response. Content-Type headers will not reflect the type of the original content.
Peer status update:
`
GET http://localhost:3000/wait?peer_id=2 HTTP/1.1
Host: localhost:3000
=>
HTTP/1.1 200 OK
Pragma: 2
Content-Type: text/html; charset=utf-8
Content-Length: 18
test2,3,1
test,2,0
`
Peer message:
`
GET http://localhost:3000/wait?peer_id=2 HTTP/1.1
Host: localhost:3000
=>
HTTP/1.1 200 OK
Pragma: 3
Content-Type: text/html; charset=utf-8
Content-Length: 12
test content
`
Extension API
For example extensions, see the following:
+ webrtc-signal-http-heartbeat
$3
> This is the exported behavior, you access it with require('webrtc-signal-http)
[Function] - takes a SignalOpts indicating if the bunyan logger should be enabled. __Returns__ an express router object.
#### router.peerList
[Object] - can be used to retrieve a PeerList from the express router. __Returns__ a PeerList object.
$3
[Class] - Represents a collection of WebRTC peers on which signaling operations are possible.
#### events
These events will be emitted from the instance, and can be caught with on, once, off, etc. For more information, see EventEmitter.
##### addPeer:pre
Fired just before a peer is added, with the argument name - it indicates the peer name.
##### addPeer
Fired when a peer is being added, with the argument peer - it is the fully formed peer object.
##### addPeer:post
Fired after a peer is added, with the argument peer - it is the fully formed peer object that has been inserted into the peer list.
##### removePeer:pre
Fired just before a peer is removed, with the argument id - it indicates the peer id.
##### removePeer
Fired when a peer is being removed, with the argument peer - it is the fully formed peer object.
##### removePeer:post
Fired after a peer is removed, with the argument peer - it is the fully formed peer object that has been removed from the peer list.
#### addPeer
[Function] - takes name (a string), res (a http.Response object), and req (a http.Request object). Creates a representation of the peer for signaling. __Returns__ a Number that shall be used as a unique id for the peer.
#### removePeer
[Function] - takes id (a Number). Removes the representation of the peer from signaling. __Returns__ nothing.
#### getPeer
[Function] - takes id (a Number). Retrieves the representation of the peer from signaling. __Returns__ a Peer object.
#### getPeerIds
[Function] - takes nothing. Retrieves all the peer id's in the PeerList. __Returns__ an [Array] of id's (Numbers).
#### setPeerSocket
[Function] - takes id (a Number), res (a http.Response object), and res (a http.Request object). Updates a representation of the peer with a new response object for signaling. __Returns__ nothing.
#### pushPeerData
[Function] - takes srcId (a Number), destId (a Number), data (an Object). Pushs arbitrary data onto a stack for a particular destination peer. __Returns__ nothing.
#### popPeerData
[Function] - takes id (a Number). Retrives arbitrary data from the stack for the particular peer. __Returns__ a PeerData object.
#### format
[Function] - takes nothing. Formats a csv (without headers) list of the peers in the format of peerName, peerId, peerConnectionStatusAsInt. It's worth noting that peerConnectionStatusAsInt is a 0 or 1 literal that represents if the peer is currently connected to the server. __Returns__ a string.
$3
[Object] - Represents arbitrary data to be sent to a peer on behalf of another peer.
#### srcId
[Number] - the peer id that sent the data (as defined when pushPeerData was called).
#### data
[Object] - the peer data to be sent (as defined when pushPeerData was called).
$3
[Object] - Represents a peer for signaling. Contains both interally used data properties as well as externally exposed data properties.
#### name
[String] - the name of the peer.
#### id
[Number] - the unique id of the peer.
#### buffer
[Array] - an internally used stack that stores arbitrary data (see pushPeerData and popPeerData).
#### res
[http.Response] - the response object of the peer. Used to send 'push' data to a hanging socket.
#### status
[Function] - takes nothing. Determines if the peer's res is able to be written to. __Returns__ a bool.
$3
[Object] - represents the options that can be given to the signal creator
#### enableLogging
[Bool] - enables logging (default true)
#### enableCors
[Bool] - enables Cross Origin Resource Sharing (default true`)