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A simple fast space-efficient statistically good algorithm for random number generation in JavaScript
A reliable pseudo random number generator
AssemblyScript port of pcg 32 variants from pcg-c.
PCG-32 random number generator implemented in WebAssembly
Advanced seedable PRNG library with multiple algorithms, statistical distributions, and noise generators for procedural generation, games, and simulations
Implementation of the PCG random number generator for JavaScript
PCG library implemented using Algorand TypeScript
An ES module with a class providing a "Pseudo-random number generator" which is "pluggable" meaning you can plug-in any PRNG algorithm. It's also "seedable" meaning that it can have a reproducible (deterministic) output based on its starting seed. The mod