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Flexible, minimal, data-oriented ECS library for Typescript
Welcome to minECS, a fully serializable entity component system designed for type safety and efficient state management. Originally forked from bitECS, minECS utilizes schema classes to enhance the structure and reliability of your game's data.
Just playing around with [bitECS](https://github.com/NateTheGreatt/bitecs) and [Three.js](https://threejs.org). Eventually this may be a full fledged ecs library.
A flexible, typesafe, and performance-focused Entity Component System (ECS) library for TypeScript.
A modern, high-performance terminal UI library built on TypeScript and ECS architecture
Deterministic configurable fixed-point math utilities.
A rxjs wrapper for bitecs
## A functional typescript ECS
Entity Component System for Pixel Builder.
A fast ecs with great dx
Tiny Web metaverse client
A flexible, typesafe, and performance-focused Entity Component System (ECS) library for TypeScript.
<div align="center"> <img src="docs/assets/logo.png" alt="Third Room" width="420px" padding="40px" /> <br/> <br/> </div>
a 3D game engine designed for vibe coding