Showing 1-20 of 101 packages
Culling Functionality for 3D Classes
Optimized recursive display-object culling for scene graphs
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Frustum culling and others.
A lightweight SVG rendering core library in TypeScript for the web: scene graph, viewport culling, zoom/pan, event handling
Tree culling library.
A high-performance automatic door system using Unity ECS (Entities) with pooled audio and colliders. Supports rotating and sliding doors, single and double configurations. Features distance-based culling, object pooling for AudioSources and BoxColliders
A library for attaching dynamic HTML overlays to Three.js Object3D instances with distance-based scaling, rotation, auto-centering, and DOM culling.
a library to visibly cull objects designed to work with pixi.js
Detect if an Ember View or Component is in the viewport @ 60FPS
An OGC 3DTiles viewer for Three.js
View for AwayJS
Jupyterlab extension to kill unused kernels, terminals and workspaces. User can configure the idle time (minutes) after which the resource will be released automatically. This helps with the locked memory, insane number of terminals opened etc.
Transforms an OBJ file to fit within the 2x2x2 culling cube.
A very simple algorithm for culling vertices while minimally changing the shape of a polygon.
Professional Three.js model visualization and interaction toolkit with 14 high-performance utilities
A lightweight, dependency-free 3D graphics library built on the HTML Canvas API and designed to run in web browsers.
Rendering and core utilities for programmatic Minecraft scenes (Three.js + WebGL)
SVG-based graph visualization library with adaptive rendering
An annotation framework for React and Svelte