Showing 1-20 of 98 packages
A BVH implementation to speed up raycasting against three.js meshes.
Raycasting plugin for Phaser 3.
Raycasting in typescript
Repeats raycasting attempts while ignoring items via a filter function
Function that uses raycasting to determine the groundplane in Roblox
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Fast raycasting through voxels
Identify parts that are potentially exposed to an explosion using a random vector raycasting
detect collisions 2d between all possible kinds of shapes. It uses Bounding Volume Hierarchy (BVH) for sweep wide quick tree trim phase, and the Separating Axis Theorem (SAT) for accurate detection inside nearby groups. This library supports RayCasting, o
Enables configuration of the proximity thresholds for raycasting against lines and points.
Occlusion-aware visibility sensor. Combines IntersectionObserver with Raycasting to track real impressions in React, Vue, Svelte, Angular, and Solid.
Generates a ray for Shadertoy-style raycasting in GLSL
Online 3D Viewer: Forked to allow left-click raycasting
A CityJSON loader for three.js
a 2D rigid body physics engine for the web
A BVH implementation to speed up raycasting against three.js meshes.
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies.(based on https://github.com/Prozi/detect-collisions)
Fast utilities for ray-casting against triangles or boxes or a distance function / implicit surface
Synthetic Environment Module for IWER
Polygons, Ellipses, Circles, Boxes, Lines, Points. Ray-Casting, offsets, rotation, scaling, padding, groups.