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core WebGPU shaders
WGSL minifier for WebGPU shaders - WebAssembly build
A WGSL preprocessor, prettifier, minifier, obfuscator, and compiler with C-style macros, conditional compilation, file linking, and multi-format output for WebGPU shaders.
WGSL minifier for WebGPU shaders - WebAssembly build
This package defines Typescript types (`.d.ts`) for the upcoming [WebGPU standard](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status).
Shader magic for modern frontends
Simple way to run WebGPU shaders on HTML Canvas
[](https://www.npmjs.com/package/stats-gl) [](https://www.npmjs.com/package/st
* contains systems and components in ECS * root DI container implemented by inversify.js * export render engine's interface which will be implemented by WebGPU/WebGL in `@antv/g-webgpu-engine`
Anime4K WebGPU port
The luma.gl core Device API
* implements render engine's interface with WebGPU/WebGL
This is the vanilla JS of Paper Shaders. You can also find framework specific wrappers
... --- module for using webgpu for data visualization and more make compute shaders as simple as possible minimalist runtime for using webgpu shaders in nb/static website ---
``` import { MeshGradient, DotOrbit } from '@paper-design/shaders-react';
TypeScript definitions for three
Prebuilt linux-x64 binaries for bun-webgpu
Native WebGPU implementation for Bun runtime
React Shaders is an open source library for creating GLSL/WebGL shaders in React and Typescript, with support for modern shader bindings like those in Shadertoy and Rysana.
Prebuilt darwin-arm64 binaries for bun-webgpu