Create and manage animation functions with AnimationFrame API.
npm install @bitty/animate@bitty/animate!License



Create and manage animation functions with AnimationFrame API.
- :zap: Dependency free and smaller than 170B (ESM minified + gzipped);
- :label: Type definitions to TS developers and IDE/Editors intellisense;
- :package: CommonJS, ESM and UMD distributions (_CDN uses UMD as default_);
#### See bubbles example at Codepen
This library is published in the NPM registry and can be installed using any compatible package manager.
``sh
npm install @vitorluizc/animate --save
$3
This module has an UMD bundle available through JSDelivr and Unpkg CDNs.
`html
`Usage
Call
animate, the default exported function, with your callback and use returned object to manage your animation.`js
import animate from '@bitty/animate';const canvas = document.querySelector('canvas');
const context = canvas.getContext('2d');
const position = { x: 0, y: 0 };
const animation = animate(() => {
context.clearRect(0, 0, canvas.width, canvas.height);
context.beginPath();
context.arc(position.x, position.y, 100 / 2, 0, 2 * Math.PI);
context.fillStyle = '#000000';
context.fill();
context.closePath();
});
window.addEventListener('mousemove', (event) => {
position.x = event.clientX;
position.y = event.clientY;
});
animation.start();
`> See this example on Codepen.
API
-
animate The default exported function, which receives
callback as argument and returns an Animation. -
callback is a synchronous function running into a AnimationFrame recursion.
`js
let count = 0; const animation = animate(() => {
context.clearRect(0, 0, element.width, element.height);
context.font = '4rem monospace';
context.textAlign = 'center';
context.fillText(count, element.width / 2, element.height / 2);
count++;
});
animation.start();
` > See this example on Codepen.
TypeScript type definitions.
`ts
export default function animate(callback: () => void): Animation;
`
-
Animation An object returned by
animate function to manage your animations. It can start, stop and check if animation is running. -
running: A getter property that indicates if animation is running. -
start(): A method to start the animation. -
stop(): A method to stop the animation.
`js
const animation = animate(() => { ... }); animation.start();
// Stops the animation after 10s
setTimeout(() => animation.stop(), 10 * 1000);
if (animation.running)
console.log('The animation is running...');
`
TypeScript type definitions.
`ts
export interface Animation {
readonly running: boolean;
stop: () => void;
start: () => void;
}
``
Released under MIT License.