Wasm JPEG XL encoder and decoder supporting the browser. Repackaged from Squoosh App.
npm install @jsquash/jxl
An easy experience for encoding and decoding JPEG XL images in the browser. Powered by WebAssembly ⚡️.
⚠️ Only one stable browser supports displaying JPEG XL so far. This package is intended for experimentation and testing.
Uses the libjxl library.
A jSquash package. Codecs and supporting code derived from the Squoosh app.
``shell`
npm install --save @jsquash/jxlOr your favourite package manager alternative
Note: You will need to either manually include the wasm files from the codec directory or use a bundler like WebPack or Rollup to include them in your app/server.
Decodes JPEG XL binary ArrayBuffer to raw RGB image data.
#### data
Type: ArrayBuffer
#### Example
`js
import { decode } from '@jsquash/jxl';
const formEl = document.querySelector('form');
const formData = new FormData(formEl);
// Assuming user selected an input JPEG XL file
const imageData = await decode(await formData.get('image').arrayBuffer());
`
Encodes raw RGB image data to JPEG format and resolves to an ArrayBuffer of binary data.
#### data
Type: ImageData
#### options
Type: Partial
The JPEG XL encoder options for the output image. See default values.
#### Example
`js
import { encode } from '@jsquash/jxl';
async function loadImage(src) {
const img = document.createElement('img');
img.src = src;
await new Promise(resolve => img.onload = resolve);
const canvas = document.createElement('canvas');
[canvas.width, canvas.height] = [img.width, img.height];
const ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
return ctx.getImageData(0, 0, img.width, img.height);
}
const rawImageData = await loadImage('/example.png');
const jpegBuffer = await encode(rawImageData);
`
#### Lossless Example
`js
import { encode } from '@jsquash/jxl';
const rawImageData = await loadImage('/example.png');
// Lossless encoding can be achieved by setting the lossless option to true`
const jxlBuffer = await encode(rawImageData, { lossless: true });
By default, the encode function will use a single thread to encode the image. If you want to speed this up you can enable multithreading with the following.
1. Move your calls to encode into a WebWorker.Cross-Origin-Opener-Policy: same-origin
1. Configure your web server to use the following headers (this is a security requirement)
- Cross-Origin-Embedder-Policy: require-corp
-
This will still only take effect in browsers and devices that support multithreading. If the browser does not support it, it will fallback to single threaded mode
In most situations there is no need to manually initialise the provided WebAssembly modules.
The generated glue code takes care of this and supports most web bundlers.
One situation where this arises is when using the modules in Cloudflare Workers (See the README for more info).
The encode and decode modules both export an init function that can be used to manually load the wasm module.
`js
import decode, { init as initJXLDecode } from '@jsquash/jxl/decode';
initJXLDecode(WASM_MODULE); // The WASM_MODULE variable will need to be sourced by yourself and passed as an ArrayBuffer.`
const image = await fetch('./image.jpeg').then(res => res.arrayBuffer()).then(decode);
You can also pass custom options to the init function to customise the behaviour of the module. See the Emscripten documentation for more information.
`js
import decode, { init as initJXLDecode } from '@jsquash/jxl/decode';
initJXLDecode(null, {
// Customise the path to load the wasm file
locateFile: (path, prefix) => https://example.com/${prefix}/${path},``
});
const image = await fetch('./image.jxl').then(res => res.arrayBuffer()).then(decode);