A set of primitives based on Solid signals, used to trigger computations.
npm install @solid-primitives/trigger



A set of primitives based on Solid signals, used to trigger computations.
- createTrigger - Set listeners in reactive computations and then trigger them when you want.
- createTriggerCache - Creates a cache of triggers that can be used to mark dirty only specific keys.
``bash`
npm install @solid-primitives/triggeror
yarn add @solid-primitives/triggeror
pnpm add @solid-primitives/trigger
Set listeners in reactive computations and then trigger them when you want.
`ts
import { createTrigger } from "@solid-primitives/trigger";
const [track, dirty] = createTrigger();
createEffect(() => {
track();
// ...
});
// later
dirty();
`
Creates a cache of triggers that can be used to mark dirty only specific keys.
Cache is a Map or WeakMap depending on the mapConstructor argument. (default: Map)
If mapConstructor is WeakMap then the cache will be weak and the keys will be garbage collected when they are no longer referenced.
Trigger signals added to the cache only when tracked under a computation,
and get deleted from the cache when they are no longer tracked.
track and dirty are called with a key so that each tracker will trigger an update only when his individual key would get marked as dirty.
`ts
import { createTriggerCache } from "@solid-primitives/trigger";
const map = createTriggerCache
createEffect(() => {
map.track(1);
// ...
});
// later
map.dirty(1);
// this won't cause an update:
map.dirty(2);
`
dirtyAll will trigger all keys in the cache.
`ts
const [track, _dirty, dirtyAll] = createTriggerCache
createEffect(() => {
track(1);
// ...
});
// later (will trigger the update)
dirtyAll();
`
createTriggerCache constructor can take a WeakMap constructor as an argument. This will create a WeakMap of triggers instead of a Map.
`ts
const map = createTriggerCache
const obj = {};
createEffect(() => {
map.track(obj);
// ...
});
// later
map.dirty(obj);
``
TODO
See CHANGELOG.md