A frame-synced render loop for JavaScript
npm install framesyncA tiny frame scheduler for performantly batching reads, updates and renders.
Segregating actions that read and write to the DOM will avoid layout thrashing.
It's also a way of ensuring order of execution across a frame. For instance, Framer Motion batches animations on the update step, and renders on the render step, allowing independent animation of transform properties.
``bash`
npm install framesync
Framesync splits a frame into discrete read, update, preRender, render and postRender steps.
Functions can be scheduled to different parts of the render loop with sync.
`javascript`
import sync from 'framesync';
It provides four functions, one for scheduling a function to run on each part of the frame:
`javascript`
sync.update(() => {});
Each function is provided data about the current frame:
`javascript`
sync.update(({ delta, timestamp }) => {});
- delta: Time since last frame (in milliseconds)timestamp
- : Timestamp of the current frame.
This object is recycled across frames, so values should be destructured if intended to be used asynchronously.
We can run a function as an ongoing process by passing true as the second parameter:
`javascript
let count = 0;
sync.update(() => count++, true);
`
This will keep the process running until it's actively cancelled.
The third parameter, immediate, can be used to sync a function on the current frame step.
By default, Framesync will schedule functions to run the next time that frame step is fired:
`javascript`
sync.update(({ timestamp }) => {
// The following function will run on the subsequent frame:
sync.update((frame) => frame.timestamp !== timestamp);
});
By setting immediate to true, we can add this at the end of the current step:
`javascript`
sync.update(({ timestamp }) => {
// The following function will run on the current frame:
sync.update(
(frame) => frame.timestamp === timestamp,
false,
true
);
});
Synced processes can be cancelled with the cancelSync function:
`javascript
import sync, { cancelSync } from 'framesync';
let count = 0;
const process = sync.render(() => {
count++;
if (count >= 10) cancelSync.render(process);
}, true);
``