Create a RenderingContext (2d, webgl, webgl2, webgpu) for use in PEX.
npm install pex-gl








Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.
``bash`
npm install pex-gl
`js
import createRenderingContext, { FALLBACKS } from "pex-gl";
// Creates a webgl context filling the window
const context = createRenderingContext();
// Creates a webgl context from an existing canvas and keeps its size
const context = createRenderingContext({ canvas });
// Creates a webgl context on a new canvas with given width and height
const context = createRenderingContext({ width, height });
// Creates a new canvas of type "webgpu"
const context = createRenderingContext({ type: "webgpu" });
// Creates a new canvas of type "webgl" or fallback to experimental-webgl in case it fails
const context = createRenderingContext({ type: "webgl" });
// Disable fallbacks for "webgl2"
FALLBACKS.webgl2 = [];
// Creates a new canvas of type "webgl2" and return null in case it fails
const context = createRenderingContext({ type: "webgl2" });
``
objectOptions for context creation. All optional.
- pex-gl
- .FALLBACKS
- [.default([opts])](#module_pex-gl.default) ⇒ RenderingContext
Context fallbacks map
Kind: static constant of pex-gl
Creates a rendering context.
Kind: static method of pex-gl
| Param | Type | Default |
| ------ | ------------------------------------------ | --------------- |
| [opts] | PexGLOptions | {} |
objectOptions for context creation. All optional.
Kind: global typedef
Properties
| Name | Type | Default | Description |
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------ | ---------------------------------------------- |
| [width] | number | window.innerWidth | Request an initial canvas width. |
| [height] | number | window.innerHeight | Request an initial canvas height. |
| [pixelRatio] | boolean | 1 | Multiply canvas dimensions with a given ratio. |
| [fullscreen] | boolean | !opts.width && !opts.height | Make the canvas fullscreen. |
| [type] | "2d" \| "bitmaprenderer" \| "webgl" \| "webgl2" \| "webgpu" | "webgl" | A "contextType" for getContext. |
| [element] | HTMLElement | document.body | Element to append the canvas to. |
| [...contextAttributes] | CanvasRenderingContext2DSettings \| WebGLContextAttributes | {} | Attributes to be passed to getContext. |
MIT. See license file.