a lightweight webgl render engine in javascript with PBR and GLTF support
npm install rendeer.jsrendeer.js
=========
Rendeer.js is a lightweight 3D scene graph library, meant to be used in 3D web apps and games. It is meant to be flexible and easy to tweak.
It used the library litegl.js as a low level layer for WebGL.
It comes with some common useful classes like:
* Scene and SceneNode
* Camera
* Renderer
* ParticleEmissor
And because it uses litegl you have all the basic ones (Mesh, Shader and Texture).
Demo
-----
Check the examples folder to see the examples, or visit this website.
There is a boilerplate to create an application in the folder boilerlate/
Usage
-----
Here is a brief example of how to use it, but I totally encourage to read the more detailed starter guide stored in the guides folder, or to check the boilerplate provided, and finally check the documentation for better understanding of the API.
First include the library and dependencies
``html
`
`
Create the scene
js
`
var scene = new RD.Scene();
`
Create the renderer
js
`
var context = GL.create({width: window.innerWidth, height:window.innerHeight});
var renderer = new RD.Renderer(context);
`
Attach to DOM
js
`
document.body.appendChild(renderer.canvas);
`
Get user input
js
`
gl.captureMouse();
renderer.context.onmousedown = function(e) { ... }
renderer.context.onmousemove = function(e) { ... }
gl.captureKeys();
renderer.context.onkey = function(e) { ... }
`
Set camera
js
`
var camera = new RD.Camera();
camera.perspective( 45, gl.canvas.width / gl.canvas.height, 1, 1000 );
camera.lookAt( [100,100,100],[0,0,0],[0,1,0] );
`
Create and register mesh
js
`
var cube = GL.Mesh.cube({size:5});
renderer.meshes["cube"] = cube;
`
load and register texture
js
`
var texture = GL.Texture.fromURL("mytexture.png", { minFilter: gl.LINEAR_MIPMAP_LINEAR, magFilter: gl.LINEAR });
renderer.textures["mytexture.png"] = texture;
`
Compile and register shader
js
`
var shader = new GL.Shader(vs_code, fs_code);
renderer.shaders["phong"] = shader;
`
Add a node to the scene
js
`
var node = new RD.SceneNode();
node.color = [1,0,0,1];
node.mesh = "cube";
node.texture = "mytexture.jpg";
node.shader = "phong";
node.position = [0,0,0];
node.scale([10,10,10]);
scene.root.addChild(node);
`
Create main loop
js
``
requestAnimationFrame(animate);
function animate() {
requestAnimationFrame( animate );
last = now;
now = getTime();
var dt = (now - last) * 0.001;
renderer.render(scene, camera);
scene.update(dt);
}
Documentation
-------------
The doc folder contains the documentation. For info about glMatrix check the documentation in its website.
Utils
-----
It includes several commands in the utils folder to generate doc, check errors and build minifyed version.
Feedback
--------
You can write any feedback to javi.agenjo@gmail.com