Showing 1-20 of 187 packages
A mechanism to make a target GameObject follow a source GameObject in the scene for the Unity software.
Manages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time.
A collection of prefabs that can move a given GameObject based on axis input data for the Unity software.
A collider that follows a source GameObject around the scene via rigidbody velocity within the Unity physics system.
A representation of a collidable body volume that tracks a GameObject in a spatial scene for the Unity software.
A collection of prefabs that can move a given GameObject to a specific point in space for the Unity software.
Provide permanent access to any GameObject.
Hierarchical states defined in a GameObject hierarchy
LINQ to GameObject === LINQ to GameObject is GameObject extensions for Unity that allows traverse hierarchy and append GameObject. The design aims both to get the power of LINQ and **performance** of iteration.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Helper framework for working with threejs based on Unity3D ideas.
3js-game-framework is a lightweight and flexible framework designed to streamline the creation of 3D games and interactive applications using Three.js
YKMoonLib系列-切换器: 用来做一些切换状态的动作,比如切换一个图片,切换一个GameObject
Sonosthesia unity spawn
3d webgl engine
A web engine for creating 3d web experiences. Built on top of three.js, APE includes: time tracking, gameobject and decorator system, scene and rendering management, resource management, input polling, audio playback, webxr integration, and more.
游戏对象和物品的集合,包括GameObject, Npc, Enemy, ConsumableItem, Equipment等类。
A blazing-fast multithreaded web game engine that handles 20,000+ NPCs without breaking a sweat
A JavaScript 2D game engine.