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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
2D HTML5 Rendering and Layout
PlayCanvas WebGL game engine
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
Pixi'VN is a npm package that provides various features for creating visual novels.
Canvas painting service for @jucie.io/engine with reactive rendering support
gets canvas context by name
HTML5 backend for React DnD
<p align="center"> <a href="https://pixijs.com" target="_blank" rel="noopener noreferrer"> <img height="150" src="https://files.pixijs.download/branding/pixijs-logo-transparent-dark.svg?v=1" alt="PixiJS logo"> </a> </p> <br/> <p align="center">
a 2D rigid body physics engine for the web
A cross platform HTML5 QR Code & bar code scanner
Match human-quality input to potential matches by edit distance.
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
melonJS Game Engine
HTML5 game engine
This package expands on [`@hex-engine/core`](http://npm.im/@hex-engine/core) to provide primitives for making a 2D game in [Hex Engine](https://github.com/suchipi/hex-engine).
A pure-JS implementation of the W3C's Canvas-2D Context API that can run on top of either Expo Graphics or a browser WebGL context.
2D force-directed graph rendered on HTML5 canvas