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gl-matrix's vec4, split into smaller pieces
TypeScript definitions for gl-vec4
:white_square_button: a color (rgb, rgba, hex) to vec4 convertor
是一个高性能的四维向量库,专为 3D 数学和图形计算设计。它提供了完整的四维向量操作函数,适用于游戏开发、3D 图形处理、物理模拟等场景。
A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.
A lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions; Wolfgang Draxinger (2013).
vec4 for the browser and node.js
gl-matrix's vec4, in c, split into smaller pieces
Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds
injects a #define statement into a shader source
Create color object then convert to hex, rgb, rgba and WebGL vec4, vec3 color array
blend mode 'overlay' for GLSL
A node version of the TypeScript vector and matrix math library.
FXAA implementation for glslify in WebGL
WebGL shader wrapper
through stream that transforms glsl-parser AST nodes and rewrites variables into shorter forms
Transpile GLSL to JS
Map a value from one range to another. Equivalent to Processing's map() function.
lookup table color transforms for glslify
A transform stream for glslify that adds an `import` directive to your shaders.