Showing 1-20 of 36 packages
A micro-framework for creating ScriptableObject settings files
A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.
ScriptableObject Channel plugin for Inventory System.
Multiplatform encrypted database for Unity. Can be integrated in MonoBehaviour, ScriptableObject or be used such as simple C# class instance
This package helps hiding certain properties from the inspector using conditions
Scene Management package for multi-scene workflow. Adds wrapper for addressable scenes and provides event-driven scene loader.
A simple spell check utility for use in the Unity Editor
Sonosthesia unity envelope
This package contains a system for creating variables based on ScriptableObjects in Editor.
A set of Animator helper scripts to better streamline and handle animation playback
Sonosthesia unity extractor
A Unity 3D package for managing quests with sub-tasks. Inspired by Skyrim and The Witcher 3's task managment system.
Scriptable Object Quests.
This package contains Event System based on Event Channeling through ScriptableObjects.
Vanilla Data Assets is a collection of ScriptableObject-based data classes, created with the goal of breaking important values out of your scenes or static scripting. Things like your players health or a reference to your main camera can float freely with
A framework for working with items, item-types, and item-instances.
This package provides a way to create anchors in runtime.
AI pathfinding with referencable waypoints
Scriptable-object conditions that make it easy to reuse gameplay logic. SOME CODING REQUIRED When implementing abstract systems that require conditional logic (i.e. quests, dialogue, story events), it is helpful to separate conditional logic from the sy
This packages includes helpful runtime and editor additions to Unity.